/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#ifndef __COM_SCREENLENSDISTORTIONOPERATION_H__
#define __COM_SCREENLENSDISTORTIONOPERATION_H__
#include "COM_NodeOperation.h"
#include "DNA_node_types.h"

class ScreenLensDistortionOperation : public NodeOperation {
 private:
  /**
   * Cached reference to the inputProgram
   */
  SocketReader *m_inputProgram;
  struct RNG *m_rng;

  bool m_fit;
  bool m_jitter;

  float m_dispersion;
  float m_distortion;
  bool m_dispersion_const;
  bool m_distortion_const;
  bool m_variables_ready;
  float m_k[3];
  float m_k4[3];
  float m_dk4[3];
  float m_maxk;
  float m_sc, m_cx, m_cy;

 public:
  ScreenLensDistortionOperation();

  /**
   * the inner loop of this program
   */
  void executePixel(float output[4], int x, int y, void *data);

  /**
   * Initialize the execution
   */
  void initExecution();

  void *initializeTileData(rcti *rect);
  /**
   * Deinitialize the execution
   */
  void deinitExecution();

  void setFit(bool fit)
  {
    m_fit = fit;
  }
  void setJitter(bool jitter)
  {
    m_jitter = jitter;
  }

  /** Set constant distortion value */
  void setDistortion(float distortion);
  /** Set constant dispersion value */
  void setDispersion(float dispersion);

  bool determineDependingAreaOfInterest(rcti *input,
                                        ReadBufferOperation *readOperation,
                                        rcti *output);

 private:
  void determineUV(float result[6], float x, float y) const;
  void updateVariables(float distortion, float dispersion);

  void get_uv(const float xy[2], float uv[2]) const;
  void distort_uv(const float uv[2], float t, float xy[2]) const;
  bool get_delta(float r_sq, float k4, const float uv[2], float delta[2]) const;
  void accumulate(MemoryBuffer *buffer,
                  int a,
                  int b,
                  float r_sq,
                  const float uv[2],
                  const float delta[3][2],
                  float sum[4],
                  int count[3]) const;
};
#endif
